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Warlords 3 reign of heroes
Warlords 3 reign of heroes









warlords 3 reign of heroes

The increased number of army bonuses led to more complicated battle outcome calculation. The units received hit points, making more powerful units the harder targets for the weaker, and bringing more diversity to the army sets. The players received ability to promote cities to next level for a fixed amount of gold. The city levels in Reign of Heroes became more important, as in battles it equaled to city bonus. The upgrade options themselves became user-selectable, giving the player more control over the heroes' development. Each class has its own upgrade paths and costs of upgrade options. Unlike the previous versions Reign of Heroes provided several hero classes. This allowed for more consistent storyline in the campaigns and made players' advancement more challenging, as the natural production of the further cities normally wasn't matching the player's race. Īnother new feature of the Reign of Heroes is the flexible races concept: every player had a number of pre-defined units he was able to produce, and an additional number of units that could join him. The campaign system also became more advanced: the heroes from the previous game of the campaign followed the user to the new game, keeping their experience and items. Each spell has its price expressed in mana points, which became the second (after gold) resource in game. The heroes acquired the ability to cast spells to receive the temporary benefit. The game was released for Microsoft Windows and used new system capabilities to dramatically improve graphics: After a four-year hiatus, SSG developed Warlords III: Reign of Heroes.











Warlords 3 reign of heroes